NORDIC GAME INDIE SENSATION 2016: THE CURATORS

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Now that Nordic Game has announced the nominees, we would like to give some attention to the people who helped us make the tough decisions.

As we announced earlier, the Collective returns to Nordic Game bigger and better than ever, with Nordic Game Indie Day. The Indie Sensation award will be part of the Nordic Game awards yet again, and as always we got excellent help from our external curators. These people volunteered their time and attention to look at your games and help us make a selection for the showcase at the conference, as well as finalists for the Indie Sensation award.

Thanks to all of you, as well as the internal members of the Copenhagen Game Collective themselves.

ANDREWBROPHY

Andrew Brophy (AU)

Andrew Brophy is a game designer from Melbourne, currently working on an big RPG called Knuckle Sandwich. He’s also responsible for starting Braingale.

AK

Annakaisa Kultima (FI)

Annakaisa Kultima is a president of Finnish Game Jam, a non-profit organization supporting jam culture and the game creation hobby in Finland. She has also been an active member of Global Game Jam as the head of Theme Committee. Annakaisa has been active in game jam scene from 2010 as a coordinator, organizer and participant – she has been jamming for instance at Train Jam 2014 and 2016. From 2011 she has been part of the Nordic Game Program expert group deciding on the annual funding of Nordic games. As a day job, she has been studying the creative processes of game developers at the University of Tampere, Finland since 2006. She teaches game research, design research and game design at the University of Tampere and gives visiting lectures all over the world.

 

Ben

Ben Nizan (UK)

Ben is a game designer participating in Kongregate’s experimental games incubator – Launchpad X – with his latest project: Petri Dish. Previously he was a games writer for a casual RPG called Here Be Monsters and released his first mobile game, Hexderity, in summer 2015. Recently, he helped facilitate games/installations at Now Play This – part of the London Games Festival.

JANA

Jana Karlikova (SE)

Jana Karlikova is the General Manager of Stugan, a world-class games accelerator in the middle of the Swedish woods. She has been there from the beginning and has helped build this unique project, which brings together talented game developers from all over the world and lets them work on their projects in an isolated place.

Joel

Joel Nystrom (SE)

Joel is a cute guy in his prime years, he likes walks on the beach and to cozy up in front of Netflix with a chillpill. His favorite interests are TV, hanging with friends and crossdressing.

Johan

Johan Toresson (SE)

At the moment: Business Developer/COO and “that guy with the beard” at the Gameport Incubator. Somewhat in charge of the Creative Coast Festival. Before that: Carpenter, social anthropologist, tattoo/piercing studio manager, marauder at Studio Total.

Johannes

Johannes Gunnar (IS)

Noiseician, Game developer and a farmer. Responsible for Kollafoss Gamedev Residency, Isolation Game Jam, Þ Kollektiv, void Ziz(); and Leikjasamsuðan.

Martin

Martin Kvale (NO)

Martin Kvale does sound, norwegian sound. He has worked on Among The Sleep, Teslagrad, Progress to 100, Dreamfall Chapters and The Plan. At the moment he is knee deep in cool and weird projects, and loves good food and friends.

MATTIS

Mattis Delerud (NO)

Mattis is a male man from Norway who used to make video games. He used to work as a producer and a designer of games. He quit making video games, to instead make YouTube videos about video games, where he plays them, while SIMULTANEOUSLY commenting over them (that be pretty hard). Mattis appreciates games that can offer something new to the table or screen, or that presents something well established in a new light. Any game is worth every minute. Experimentation is key. Fun is ALWAYS a valid excuse.

XAVIER

Xavier Lafont (DK)

Xavier is a game developer interested in JRPG’s, local multiplayer games, bright colors, Haxe, workflows, game menus, and things. He earned his Master’s degree in games from Copenhagen’s ITU, where he also served as an Assistant Lecturer. He currently works at MovieStarPlanet, a studio that makes social games for tweens. On the side, he’s been working on a retro local multiplayer game, THE MISSION, which was nominated for a previous Nordic Game Indie Sensation Award.

Zuraida Buter

Zuraida Buter (NL)

Zuraida Buter is a playful culture curator and vine master based in the Netherlands. She curates, initiates, consults and documents events focused on playful culture and games. She brings people together for creative creation and playful experiences.

She is founder of playful culture organisation zo-ii and regularly speaks about playful culture, game jams and collaboration at conferences and festivals worldwide. She co-founded Playful Arts Festival in the Netherlands, which aims to explore and showcase the cross-overs between different fields of art, play, interaction, technology and design.

Previously she initiated indie games showcase INDIGO in the Netherlands and was worldwide Executive Director of the Global Game Jam.

At festivals & events, Zuraida can regularly be seen with a vine device or camera in her hand to document the moment.

ALL THE RAVE: Nordic Game Jam 2016 Pre-Party

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A party to get all you jammers in the mood for 48 hours of sitting in one place staring at a monitor.

This year it will be bigger than ever before and that’s why we are having it at Pumpehuset. There will be an arcade of the newest coolest indie games together with some nordic classics, and of course, crazy music as always. Read more »

OPEN CALL: 7th Annual Indie Showcase and Nordic Indie Day

Nordic Game Indie Night 2015. Photo credit Gemma Thompson

Nordic Game Indie Night 2015. Photo credit Gemma Thompson

We are pleased to announce the 7th Annual Indie Night Showcase, and the new Nordic Indie Day in collaboration with Nordic Game Conference.

That’s right, Nordic Indie Night has grown to a full Indie Day and we are looking forward to spending a whole day surrounded by inspiring games and people, having important discussions and creating a lot of fun!

Of course there will be a party!

OPEN CALL

The Indie Night showcase has been celebrating the variety of exciting indie projects from the Nordic region for the last 7 years, so if you have been working on something extraordinary lately we want to see it!

The Open Call is CLOSED! The deadline for submissions was 23:59 on the 1st April.

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LYST 2016 – OPEN CALL – EXTENDED DEADLINE

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If you have an idea for a talk, workshop or performance, we’ve extended our open call for Lyst – romance, love and sex in games, so you still have a chance to be part!

Open call – extended deadline

Come join us in Norway this summer!

2015 – A retrospect

At the end of every year, we look back at all the things we have accomplished. These ruminations can seem a bit self-fellating, but it is important to stop and take some time to reflect about the things you achieve. Otherwise, the fight to spread games as an artistic and accepted medium can seem like a hard and futile fight; so let’s look at where we stand.

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Stop and PLAY

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We often forget to look around in the cities we live in because we are too preoccupied with our errands. We just transfer from A to B, not looking around, absorbed in our minds or mobile phones. It is only when we come to a new exciting place that our sense of exploration awakens. Suddenly everything is new and interesting. This happens often when we go for a vacation and explore a new city with its mysterious crooks and nooks, different smells and colours. The good news is that it is not necessary to go to Berlin or New York to explore something new. It is enough to just slow down and look around.

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Playing drones as instruments

We have long been trying to bridge the art world and games. We have been focusing on exploring the fringes of the digital medium. Hacking drones to play music is one such experiment.

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There is a zeitgeist surrounding the recent surge of toy quadcopters [toy helicopters with 4 rotors that can stabilise itself], colloquially called drones. We have explored their technical capabilities in summer 2014 when we did the Hack-a-drone Workshop at the Click Festival in Helsingør.

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Dark Room Sex Game: Hip Edition

 

OR WHAT HAPPENED AT THE PIXELPORNO 0.2 EXHIBITION IN LINZ

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Days are getting darker, blog posts successively more nostalgic. This time, we’re remembering our trip to the Pixelporno 0.2 exhibition in Linz (AT) where we gave a talk on intimate design, showed Cunt Touch This and ran Dark Room Sex Game for a night. At least that’s the things we set out to do there. What we didn’t know is that the Linzers are not only hard to impress, but eager to try things out, experiment, go wild. This is how we ended up in an enthusiastic modding session of Dark Room Sex Game; blinking controllers dancing between swaying bodies, pelvises banging against each other. Dark Room Sex Game: The Hip Edition was born.

Since no official records exist of that evening, let’s try to revisit the scene, and imagine the things that might have gone on in the mind of the modder.

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The Lyst Summit meets Arse Elektronika.

Arse Elektronika 2015: SHOOT YOUR WORKLOAD

Arse Elektronika. A festival about sex and tech. What to expect? Arse Elektronika has a long history of presenting objects/toys/games and gathering professionals that work in the sex/tech industry. Many things presented at Arse have at first seemed quite novel, but have then later become mainstream, as this year’s Arse winner probably will too (more later). Past Arse conferences has each year focused on different topics within sex and tech.
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Pacifiers as Game Controllers – Alt Ctrl game jam 2015

»Making is fundamental to what it means to be human. We must make, create, and express ourselves to feel whole. There is something unique about making physical things. Things we make are like little pieces of us and seem to embody portions of our soul.« The Maker Movement Manifesto

The faint smell of burnt wires finding its way up your nose tells you that you’re at the Alt Ctrl game jam. This is where anything goes that abandons traditional user interfaces in games. Fancy making a remote-controlled tentacle? In the mood for designing a game featuring pacifiers on strings? Ready to knit a wrapping for a flex sensor? In an age where the wristwatch is smart and the internet is full of things that come with built-in gyroscopes, the possibilities of play are endless.

Alt Ctrl Logo

Spanning just two physical locations (Copenhagen and Skopje) and all virtual dimensions (online), the Alt Ctrl game jam is a comparatively small jam. Having taken place for the first time in 2012*, it is also fairly young. John Gavin Polson, one of the hosts of Alt Ctrl jam once said that “Games often feel as if they are built around the ways people can interact with them.” and he’s definitely right in that. Interaction is the part of the game that is closest to the player. One of the best recent examples of alternative controller games is Line Wobbler, which recently won the Game Design award at IndieCade**. Copenhagen Game Collective has been experimenting with alternative controllers since before the jam was around and continues to do so, as manifest in VIRTUAL INTERNET HACKER VR, DARK ROOM SEX GAME, MITT ROWDY and other projects. Read more »