Nordic Game Indie Day and Night 2016

30271_451560035184_220309720184_6139679_5270234_n

After six very successful editions of the Nordic Game Indie Night, it’s time to expand and shake things up a bit. We have showcased many wonderful Nordic indie games and thrown many great parties. Traditionally it has been a pre/party to Nordic Game, but this year we have evolved! For Nordic Game 2016 we have taken over Friday, to expand to a whole Nordic Game Indie Day. During the day there will be multiple tracks of indie focused talks and we will finish off Nordic Game, indie style, with an after party. Remember to check out the Indie Showcase in the Dining Hall all day.

10:00 – 18:00 – NG16 Indie Showcase, Dining Hall

Half of the Dining Hall will open up for the Indie Showcase. You will get to play and vote on the 8 games that have been nominated for the Indie Sensation Award.

As well as the Indie Sensation nominees, there will be around 20 other great indie games on show. Also look out for the winners of this year’s Nordic Game Jam!

10:00 – 16:00 – NG16 Indie Day Talks, All the rooms!

The list of talks can be found at: conf.nordicgame.com

16:00 – 18:00 – Expo open

After the conference is over, shuffle into the Dining Hall to play a bunch of great indie games and get ready to party.

18:00 – 19:00 – Complimentary snacks and drinks

Free beer and snacks.

19:00 – 20:30 Award Show

We will present the Indie Sensation nominees and give you guys a little more time to vote before announcing the winner at 20:30.

19:00 – Late – Party! This part of the evening is free for all and it doesn’t require Nordic Game pass.

DJs of the night:

NoClouds is the moniker of Martin Kvale, a sound and music artist hailing from the country of Norway. He is at nordic game to play a chill collection of electronica tracks for your ears only >:)

Foreground Set’s music, is a full, immersive cinematic universe – without a seam in sight. The Norwegian Producer, Joar Renolen from Lillehammer, smashes the screen and removes the stitches, flawlessly melding fuzzy ’70s souljams, sparkling futuristic beats, dusted field recordings, and thick ambient pads, with every element glowing in a perfect warm nimbus.

Tearaway Unfolded: Remixed
“Brian D’Oliveira (La Hacienda Creative) and Kenny Young (AudBod) present a live set of their award winning music from Media Molecule’s Tearaway and Tearaway Unfolded, remixing their infectious melodies and folk-infused medieval sounds especially for the dance floor! And just for NG16 they’ll be joined by the visual madness of special guest VJ, Victor Ågren (Dead Toast).”

NG16 Indie Sensation Award nominees

NG16 Indie Sensation Award nominees

(this post appeared first on nordicgame.com)

The biggest overall change to this year’s Nordic Game conference, 18-20 May, in Malmö, Sweden is that the popular Indie Night event has been expanded to an entire Indie Day & Showcase on 20 May, dedicated to the vibrant indie scene in the Nordic region and abroad.

Highlight of this new format is the Indie Sensation Award, handed to one of the eight indie games selected by Copenhagen Game Collective.

The 2016 Indie Sensation Award nominees are:

Wartile, by Playwood Project (Denmark)
Wartile is a unique digital table-top game, where you lead your band of miniature figurines to battle on gorgeous diorama battle boards.

Figment, by Bedtime Digital Games (Denmark)
A “dream-punk” Zelda-like adventure game with musical elements (“musical” as in the characters actually sing and dance!).

Klang, by Tinimations (Norway)
Named “SXSW’s most interesting indie” by Polygon writer Brian Crecente, Klang is an innovative take on traditional rhythm games that pushes the genre beyond pressing buttons to tempo into a world of fast-paced exploration, platforming and combat.

Fugl, by Team Fugl (Norway)
Fugl is an exploration game where you role-play as a bird in beautiful “voxel” worlds, interacting with the environment and its inhabitants to uncover portals to new levels.

Through the Woods, by Antagonist (Norway)
Through the Woods, a third-person Norse horror adventure set in a forest on the western shore of Norway, is about a mother and her missing son. Through reactive narration, you play the mother’s re-telling of the events surrounding her son’s disappearance, in a setting heavily inspired by Norse mythology and Norwegian folk tales.

ClusterTruck, by LandFall Games (Sweden)
ClusterTruck is a parkour/free-running game where you jump between speeding trucks, hoping to God not to fall off before you get to the goal.

Clapper, by Bridgeside Interactive (Sweden)
Clapper is all about fun for the whole family, with a focus on children. Clapper introduces music and rhythm in new, amusing and interesting ways never seen before; and with four different difficulty levels, Clapper suits both beginners and rhythm game veterans.

Neon Chrome, by 10tons (Finland)
Neon Chrome is a top-down cyberpunk shooter with rogue-like elements, including procedural levels and ruthless gameplay. Blast your way through with guns, explosives and cybernetic abilities. Destroy whole floors and finally defeat the “Overseer”!


Play & Vote!
All Nordic Game 2016 attendees will be able to play the eight nominated games during the conference and vote for their favorite. The winner will be revealed on the evening of 20 May in the Dining Hall of NG16 venue Slagthuset – and will also receive a 7-inch Netsurfer 4G dual-sim tablet, courtesy of our sponsors Ixty. The Netsurfer tablet is a high quality, Google-certified tablet manufactured by “indie” mobile tech company Future Mobile Technology.

Besides all this, Indie Day also includes:

Indie Day Program
Created in cooperation with Copenhagen Game Collective, the Indie Day program features a strong line-up of some of the hottest and most interesting indie names. Speakers include Vander Caballero (Papo & Yo), Alen Ladavac (The Talos Principle) and Martin Fasterholdt, gameplay designer at Danish Playdead. Check out all the Indie Day sessions on 20 May righthere!

Indie Discovery Session
Selected independent Nordic developers as well as representatives from the global game development community will present their projects to a string of publishers and investors in the Indie Discovery Session at NG16.

NG16 Indie Showcase
On 20 May, part of the NG16 Dining Hall will be transformed into the Indie Game Showcase area, where you can try exciting new indie games and meet their developers.

Party Time!
Nordic Game 2016 Indie Day will culminate with a final after-party in the evening. Full of games, fun and surprises, this is not to be missed!

Welcome to Indie Day
All Indie Day events are accessible to NG16 conference pass holders – but you can also buy stand-alone tickets to Nordic Indie Day for only 60 EUR each – right here!

NORDIC GAME INDIE SENSATION 2016: THE CURATORS

BANNER

Now that Nordic Game has announced the nominees, we would like to give some attention to the people who helped us make the tough decisions.

As we announced earlier, the Collective returns to Nordic Game bigger and better than ever, with Nordic Game Indie Day. The Indie Sensation award will be part of the Nordic Game awards yet again, and as always we got excellent help from our external curators. These people volunteered their time and attention to look at your games and help us make a selection for the showcase at the conference, as well as finalists for the Indie Sensation award.

Thanks to all of you, as well as the internal members of the Copenhagen Game Collective themselves.

ANDREWBROPHY

Andrew Brophy (AU)

Andrew Brophy is a game designer from Melbourne, currently working on an big RPG called Knuckle Sandwich. He’s also responsible for starting Braingale.

AK

Annakaisa Kultima (FI)

Annakaisa Kultima is a president of Finnish Game Jam, a non-profit organization supporting jam culture and the game creation hobby in Finland. She has also been an active member of Global Game Jam as the head of Theme Committee. Annakaisa has been active in game jam scene from 2010 as a coordinator, organizer and participant – she has been jamming for instance at Train Jam 2014 and 2016. From 2011 she has been part of the Nordic Game Program expert group deciding on the annual funding of Nordic games. As a day job, she has been studying the creative processes of game developers at the University of Tampere, Finland since 2006. She teaches game research, design research and game design at the University of Tampere and gives visiting lectures all over the world.

 

Ben

Ben Nizan (UK)

Ben is a game designer participating in Kongregate’s experimental games incubator – Launchpad X – with his latest project: Petri Dish. Previously he was a games writer for a casual RPG called Here Be Monsters and released his first mobile game, Hexderity, in summer 2015. Recently, he helped facilitate games/installations at Now Play This – part of the London Games Festival.

JANA

Jana Karlikova (SE)

Jana Karlikova is the General Manager of Stugan, a world-class games accelerator in the middle of the Swedish woods. She has been there from the beginning and has helped build this unique project, which brings together talented game developers from all over the world and lets them work on their projects in an isolated place.

Joel

Joel Nystrom (SE)

Joel is a cute guy in his prime years, he likes walks on the beach and to cozy up in front of Netflix with a chillpill. His favorite interests are TV, hanging with friends and crossdressing.

Johan

Johan Toresson (SE)

At the moment: Business Developer/COO and “that guy with the beard” at the Gameport Incubator. Somewhat in charge of the Creative Coast Festival. Before that: Carpenter, social anthropologist, tattoo/piercing studio manager, marauder at Studio Total.

Johannes

Johannes Gunnar (IS)

Noiseician, Game developer and a farmer. Responsible for Kollafoss Gamedev Residency, Isolation Game Jam, Þ Kollektiv, void Ziz(); and Leikjasamsuðan.

Martin

Martin Kvale (NO)

Martin Kvale does sound, norwegian sound. He has worked on Among The Sleep, Teslagrad, Progress to 100, Dreamfall Chapters and The Plan. At the moment he is knee deep in cool and weird projects, and loves good food and friends.

MATTIS

Mattis Delerud (NO)

Mattis is a male man from Norway who used to make video games. He used to work as a producer and a designer of games. He quit making video games, to instead make YouTube videos about video games, where he plays them, while SIMULTANEOUSLY commenting over them (that be pretty hard). Mattis appreciates games that can offer something new to the table or screen, or that presents something well established in a new light. Any game is worth every minute. Experimentation is key. Fun is ALWAYS a valid excuse.

XAVIER

Xavier Lafont (DK)

Xavier is a game developer interested in JRPG’s, local multiplayer games, bright colors, Haxe, workflows, game menus, and things. He earned his Master’s degree in games from Copenhagen’s ITU, where he also served as an Assistant Lecturer. He currently works at MovieStarPlanet, a studio that makes social games for tweens. On the side, he’s been working on a retro local multiplayer game, THE MISSION, which was nominated for a previous Nordic Game Indie Sensation Award.

Zuraida Buter

Zuraida Buter (NL)

Zuraida Buter is a playful culture curator and vine master based in the Netherlands. She curates, initiates, consults and documents events focused on playful culture and games. She brings people together for creative creation and playful experiences.

She is founder of playful culture organisation zo-ii and regularly speaks about playful culture, game jams and collaboration at conferences and festivals worldwide. She co-founded Playful Arts Festival in the Netherlands, which aims to explore and showcase the cross-overs between different fields of art, play, interaction, technology and design.

Previously she initiated indie games showcase INDIGO in the Netherlands and was worldwide Executive Director of the Global Game Jam.

At festivals & events, Zuraida can regularly be seen with a vine device or camera in her hand to document the moment.

ALL THE RAVE: Nordic Game Jam 2016 Pre-Party

NGJPP16-04-800px (1)

A party to get all you jammers in the mood for 48 hours of sitting in one place staring at a monitor.

This year it will be bigger than ever before and that’s why we are having it at Pumpehuset. There will be an arcade of the newest coolest indie games together with some nordic classics, and of course, crazy music as always. Read more »

OPEN CALL: 7th Annual Indie Showcase and Nordic Indie Day

Nordic Game Indie Night 2015. Photo credit Gemma Thompson

Nordic Game Indie Night 2015. Photo credit Gemma Thompson

We are pleased to announce the 7th Annual Indie Night Showcase, and the new Nordic Indie Day in collaboration with Nordic Game Conference.

That’s right, Nordic Indie Night has grown to a full Indie Day and we are looking forward to spending a whole day surrounded by inspiring games and people, having important discussions and creating a lot of fun!

Of course there will be a party!

OPEN CALL

The Indie Night showcase has been celebrating the variety of exciting indie projects from the Nordic region for the last 7 years, so if you have been working on something extraordinary lately we want to see it!

The Open Call is CLOSED! The deadline for submissions was 23:59 on the 1st April.

Read more »

LYST 2016 – OPEN CALL – EXTENDED DEADLINE

Lyst_2

If you have an idea for a talk, workshop or performance, we’ve extended our open call for Lyst – romance, love and sex in games, so you still have a chance to be part!

Open call – extended deadline

Come join us in Norway this summer!

2015 – A retrospect

At the end of every year, we look back at all the things we have accomplished. These ruminations can seem a bit self-fellating, but it is important to stop and take some time to reflect about the things you achieve. Otherwise, the fight to spread games as an artistic and accepted medium can seem like a hard and futile fight; so let’s look at where we stand.

2015_retrospect

Read more »

Stop and PLAY

top

We often forget to look around in the cities we live in because we are too preoccupied with our errands. We just transfer from A to B, not looking around, absorbed in our minds or mobile phones. It is only when we come to a new exciting place that our sense of exploration awakens. Suddenly everything is new and interesting. This happens often when we go for a vacation and explore a new city with its mysterious crooks and nooks, different smells and colours. The good news is that it is not necessary to go to Berlin or New York to explore something new. It is enough to just slow down and look around.

Read more »

Playing drones as instruments

We have long been trying to bridge the art world and games. We have been focusing on exploring the fringes of the digital medium. Hacking drones to play music is one such experiment.

image01

There is a zeitgeist surrounding the recent surge of toy quadcopters [toy helicopters with 4 rotors that can stabilise itself], colloquially called drones. We have explored their technical capabilities in summer 2014 when we did the Hack-a-drone Workshop at the Click Festival in Helsingør.

Read more »

Dark Room Sex Game: Hip Edition

 

OR WHAT HAPPENED AT THE PIXELPORNO 0.2 EXHIBITION IN LINZ

pixelporno intro

Days are getting darker, blog posts successively more nostalgic. This time, we’re remembering our trip to the Pixelporno 0.2 exhibition in Linz (AT) where we gave a talk on intimate design, showed Cunt Touch This and ran Dark Room Sex Game for a night. At least that’s the things we set out to do there. What we didn’t know is that the Linzers are not only hard to impress, but eager to try things out, experiment, go wild. This is how we ended up in an enthusiastic modding session of Dark Room Sex Game; blinking controllers dancing between swaying bodies, pelvises banging against each other. Dark Room Sex Game: The Hip Edition was born.

Since no official records exist of that evening, let’s try to revisit the scene, and imagine the things that might have gone on in the mind of the modder.

Read more »