Playing drones as instruments

We have long been trying to bridge the art world and games. We have been focusing on exploring the fringes of the digital medium. Hacking drones to play music is one such experiment.


There is a zeitgeist surrounding the recent surge of toy quadcopters [toy helicopters with 4 rotors that can stabilise itself], colloquially called drones. We have explored their technical capabilities in summer 2014 when we did the Hack-a-drone Workshop at the Click Festival in Helsingør.

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Dark Room Sex Game: Hip Edition



pixelporno intro

Days are getting darker, blog posts successively more nostalgic. This time, we’re remembering our trip to the Pixelporno 0.2 exhibition in Linz (AT) where we gave a talk on intimate design, showed Cunt Touch This and ran Dark Room Sex Game for a night. At least that’s the things we set out to do there. What we didn’t know is that the Linzers are not only hard to impress, but eager to try things out, experiment, go wild. This is how we ended up in an enthusiastic modding session of Dark Room Sex Game; blinking controllers dancing between swaying bodies, pelvises banging against each other. Dark Room Sex Game: The Hip Edition was born.

Since no official records exist of that evening, let’s try to revisit the scene, and imagine the things that might have gone on in the mind of the modder. Read more »

The Lyst Summit meets Arse Elektronika.

Arse Elektronika 2015: SHOOT YOUR WORKLOAD

Arse Elektronika. A festival about sex and tech. What to expect? Arse Elektronika has a long history of presenting objects/toys/games and gathering professionals that work in the sex/tech industry. Many things presented at Arse have at first seemed quite novel, but have then later become mainstream, as this year’s Arse winner probably will too (more later). Past Arse conferences has each year focused on different topics within sex and tech.
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Pacifiers as Game Controllers – Alt Ctrl game jam 2015

»Making is fundamental to what it means to be human. We must make, create, and express ourselves to feel whole. There is something unique about making physical things. Things we make are like little pieces of us and seem to embody portions of our soul.« The Maker Movement Manifesto

The faint smell of burnt wires finding its way up your nose tells you that you’re at the Alt Ctrl game jam. This is where anything goes that abandons traditional user interfaces in games. Fancy making a remote-controlled tentacle? In the mood for designing a game featuring pacifiers on strings? Ready to knit a wrapping for a flex sensor? In an age where the wristwatch is smart and the internet is full of things that come with built-in gyroscopes, the possibilities of play are endless.

Alt Ctrl Logo

Spanning just two physical locations (Copenhagen and Skopje) and all virtual dimensions (online), the Alt Ctrl game jam is a comparatively small jam. Having taken place for the first time in 2012*, it is also fairly young. John Gavin Polson, one of the hosts of Alt Ctrl jam once said that “Games often feel as if they are built around the ways people can interact with them.” and he’s definitely right in that. Interaction is the part of the game that is closest to the player. One of the best recent examples of alternative controller games is Line Wobbler, which recently won the Game Design award at IndieCade**. Copenhagen Game Collective has been experimenting with alternative controllers since before the jam was around and continues to do so, as manifest in VIRTUAL INTERNET HACKER VR, DARK ROOM SEX GAME, MITT ROWDY and other projects. Read more »

Games Beyond Washing Machines

So some of us went to the Philosophy of Computer Games Conference (PCG) in Berlin, and participated as presenters, panelists, and audience. What an opportunity to not only discuss how to philosophise with video games, and how games turn us into colonialists, but to catch up with old CphGC friends dispersed around the world (Amani Naseem, now living in Melbourne, Australia, and Ida Toft, currently in Montreal, Canada). A sure-fire way to adequately soak an intellectual event in laughter and alcohol. And to collectively be inspired by all the Nietzscheans and Foucauldians, which still exist, next to the Cuntians.

Nietzsche wept

Nietzsche meets Mario by will of Stefano Gualeni

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Goodbye w00t, Hello new stuff

w00t is closing down

W00t started three years ago, as a collaboration between Indgreb, Vallekilde Højskole and Copenhagen Game Collective. During these three years, we have created what we think is Copenhagen’s three most beautiful and interesting play festivals. Needless to say, we are proud to have been part of this.

It is now time for us to put our efforts and energy in other projects. There are a lot of ideas, projects and passions within the collective that are waiting to be cared for. We are excited, so stay tuned!

Right now we can reveal that we will continue our efforts in creating a creative, inspiring and welcoming environment for experimental game making.

For the coming spring, however, we are, first of all, looking forward to focus our energy on “just” three projects: NGIN, Lyst Summit and Exile Game Jam, and perhaps have time to breathe and enjoy some beers in a park in between.

Apart from this you will see some changes here on the blog. We are doing quite a lot of activities, but have been very quiet about them. That is about to change. We have vowed to be more active here on the blog and you will read a lot of our escapades, new announcements and the many thoughts we have. So look forward to that.

We thank Vallekilde Højskole and Indgreb for the three
years of collaboration and wish them all the best for their future projects.

So w00tbye, see you later and hello to new stuff!

Subkult – an evening of CphGC fun

On this Thursday the 29th of October, the collective is going to Herlev Library to be part of the Subkult, an annual “underground” festival in Herlev.


We have quite a nice program for the evening, so please come by. Its free of charge and full of fun things.

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Lyst 2015

Our bodies might have moved from Vartiosaari, the Finnish fairytale island, ticks, amazing people, crazy game ideas and freezing nights in tents, but our hearts and minds are still lingering at Lyst 2015 in Helsinki.

This year’s Lyst was the first Lyst co-organized by our Scandinavian network.

We held our Symposium in Helsinki city center in the cosy WHS Teatteri Union, and the game jam was held on the beautiful island Vartiosaari, just outside Helsinki city center.

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Nordic Game is soon approaching and we are proud to announce the program for the Nordic Game Indie Night 2015.
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This year we introduced boardgames into the Nordic Game Indie Night and the duration process was a little different form the digital games. We had a team of dedicated board game experts playing all the physical prototypes.  These guys were looking for well designed, original games with interesting game play. They narrowed the submissions down to six excellent Nordic board games.

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